Apr 28, 2005, 02:09 PM // 14:09 | #1 |
Academy Page
Join Date: Apr 2005
Location: Texas
Profession: W/Mo
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How do you Jump?
I have a really simple question. How do you make your character jump in Guild Wars? I found out how to walk, run, strafe, etc., but I can't find jump. That's all. Thanks!
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Apr 28, 2005, 02:19 PM // 14:19 | #2 |
Ascalonian Squire
Join Date: Apr 2005
Location: Quebec
Guild: Think Big Sti [PING]
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There is no Jump button
but there is actually an emote /jump but i dont think you can use it to really jump on something... i dont even know what it is supposed to emote at all... |
Apr 28, 2005, 02:35 PM // 14:35 | #3 | |
Pre-Searing Cadet
Join Date: Apr 2005
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Quote:
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Apr 28, 2005, 02:39 PM // 14:39 | #4 |
Krytan Explorer
Join Date: Feb 2005
Guild: The Exiled
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/jump its only an emote though
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Apr 28, 2005, 02:50 PM // 14:50 | #5 |
Academy Page
Join Date: Apr 2005
Location: Texas
Profession: W/Mo
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Ah okay I see.
Okay, it just feels unnatural to not be able to jump. It's like being able to walk and not run. It just feels weird. I wonder why they didn't put it in the game? Strange.
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Apr 28, 2005, 03:22 PM // 15:22 | #6 | |
Pre-Searing Cadet
Join Date: Apr 2005
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Quote:
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Apr 28, 2005, 04:09 PM // 16:09 | #7 |
Frost Gate Guardian
Join Date: Apr 2005
Location: Currently AFK at the moment...
Guild: Badmoon's Militia
Profession: Me/E
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well put Roland, DAOC is another game that suffers from the Z-axis, as they appearently do not wish to fix the z-axis bugs that players report, insted they jsut suspend them for three days.
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Apr 28, 2005, 04:24 PM // 16:24 | #8 |
Academy Page
Join Date: Apr 2005
Location: Texas
Profession: W/Mo
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I agree. Very well put. It makes sense that from the Developer's perspective, and in order to make the due date, to reduce the amount of gameplay controls would reasonably reduce the amount of code needed. And less code means less number of things to go wrong. From a user's perspective, however, I like the feeling of being able to go anywhere and do anything in a game. I suppose it really comes down to the purpose or goal of the game which is to simply make a profit so they can pay the developers, quality assurance team, support team, managers, designers, etc. who worked on the game. Reducing code means reducing strain on the development team and could even mean not requiring as many people on the team as it might otherwise so that leads to reduced headcount which leads to money saved for the company. Also, less code implemented means less for the QA team to test and certify. It also means less for the Support team to have to support. It also means less strain on the game servers. So, it all works in favor of the company. I just think that if they focused on what the end user wants then the jumping might be in there.
Last edited by alestian; Apr 28, 2005 at 04:28 PM // 16:28.. |
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